// TOWN DIALOGUE SCRIPT
// 	Town 2: Small Grove

// This is the dialogue for this town.
// You can use states numbered from 1 to 99.

begintalkscript;

variables;

// *** Helena ***

begintalknode 1;
	state = -1;
	personality = 20;
	nextstate = 1;
	question = "Helena";
	text1 = "You approach this very attractive young girl dressed in nice clothing. She cannot be more than seventeen, and she bites her lip as she smiles at the boy, a year or two older, not far away in this grove.";
	text2 = "Her lips are expertly coy, and her eyelashes bat seductively as he watches her.";
	text5 = "Helena pays you little mind as she continues to flirt with the boy.";
	action = INTRO;

begintalknode 2;
	state = 1;
	personality = 20;
	nextstate = 1;
	question = "Has this ruffian kidnapped you, young girl?";
	text1 = "_Why, um, yes, no, I mean, what was I saying?_ She is not paying any attention to you at all.";
	text2 = "Like, not at all. You could be casting Arcane Summon and slaying your own minions for experience via multiple Fireblasts and she probably wouldn't even increase your crime level.";

begintalknode 3;
	state = 1;
	personality = 20;
	nextstate = 1;
	question = "Your family is worried about you!";
	text1 = "_What? Oh. I'll go home soon. Soon-ish. Just as soon as I'm finished with this ruffian... I mean... as soon as he's finished with me._ She winks at him in a decidedly non-maidenly manner.";

begintalknode 4;
	state = 1;
	personality = 20;
	nextstate = 1;
	question = "I'm taking you home. You have to come with me.";
	text1 = "You have the girl's attention for just a moment, long enough to stick her tongue out at you. She is not going to come willingly.";

// *** Ruffian ***

begintalknode 20;
	state = -1;
	personality = 21;
	nextstate = 20;
	question = "Ruffian";
	text1 = "This man is totally absurd. He is chasing after the pretty girl without ever really trying to catch her, shouting meaningless phrases with a completely ridiculous accent.";
	text2 = "He has a feathery garb that makes him look like an over-stuffed bird and an obviously purely decorative rapier. He could not fight you if you tried to force him away from the girl.";
	text5 = "The ruffian shouts another colorful remark at the girl as he chases after her.";
	action = INTRO;

begintalknode 21;
	state = 20;
	personality = 21;
	nextstate = 20;
	question = "Villain, I demand that you release this maiden!";
	text1 = "He ignores you completely as he continues to chase the girl.";


















